My1: A Crazy 8s type game!
A downloadable game for Windows and Android

My take on how a card game feels
UNO is fun. UNO with the polish of a game that respects juicy-feel is something else.
My1 is a multiplayer card game for PC and Android. It started as a 2-month side quest and turned into the flagship demo for a plugin I sell. It's built solo, in the open, and it will be free when it ships :D.
๐ The pitch in one hand
Classic loop: match color or number, dump your hand, don't get buried. My1 keeps that instinct and bends it.
- 2 to 4 players, 16 cards each, last card standing wins.
- Your last card *must* be a number. Sitting on a +4 hoping to close the game? The game won't let you. You'll be drawing until you can finish clean (moahaha).
- The punishment pool. A +2 or +4 doesn't just hit the next player: It opens a pool that grows. The next player can stack it (pile on another), parry it (Skip/Reverse of the right color bounces it down the line), or absorb it (eat the whole pile with a matching number). Three players chaining a pool feels like a hot potato made of gunpowder.
It's intuitive enough to grasp in your first hand, and there's enough room underneath for color-tracking, bluffing with wilds, and knowing exactly when to parry instead of taking the hit.
๐ค Opponents like personalities, not just difficulty sliders
The bots aren't a number from 1 to 10. They're a roster.
- Amy is a Hard bot who tracks what colors you avoid and punishes you for it.
- Bob is Easy and predictable, and you'll learn to read him in two matches.
Each bot has a personality: Aggression, risk tolerance, memory, and that shapes how it actually plays, plus an ELO that follows it between sessions. You start to recognize them. You start to have history with them.
๐ Losing should still tell you something
When a match ends, you don't just get "you lost." You get a report card.
A breakdown shows exactly where your points came from: most parries thrown +30, least pool received +50, final position +100, counted up piece by piece. Finish 3rd and still walk away knowing you played the pool better than anyone at the table. Your ELO floats freely (no floor or ceiling, it's the honest number). The bots' ELO stays bounded to their tier so nothing drifts into nonsense.
โจ Why I'm making this game
I make a commercial Godot plugin called JuicyNavigationOverlay, a physics-based navigation engine that makes menus feel like something instead of behaving like a spreadsheet ("Juicy Feeling"). The problem with selling a "feel" is that a feature list doesn't sell feel. You have to see it moving.
So I built the thing that would show it off: a full card game where selecting a card, picking a color, and moving through every menu runs on that plugin. The idea will be to exploit the features of the plugin to the fullest and take advantage of the same development to identify which aspects can be improved in it or directly new features to add!.
My1 is basically the proof hehe. If the menus feel good and were built easy, the plugin works. That's the whole bet: product through product.
๐ The plugin is here: JuicyNavigationOverlay. If you're a Godot dev, that's the thing you might actually buy. This game is the demo.
๐ ๏ธ Where it's at right now (building in the open)
I work on this ~8 hours a week and solo. So here's the real state, no roadmap theater:
Working now:
- โ Full single-player vs. bots, start to finish; rules, pool, scoring, ELO, results screen.
- โ Bots with distinct personalities and persistent ratings (I will continue polishing btw).
- โ Local LAN multiplayer, 2โ4 real players, with automatic network discovery; tested PC <-> Android over wifi, cards and animations in sync.
- โ Two languages (EN/ES), persistent profiles, the full juiced-up UI.
On the bench:
- ๐ Internet multiplayer (currently LAN-only).
- ๐ Steam and Google Play releases (I had no idea they charged for posting XD).
- ๐ Review and polish all the logical aspects of the bots, for when it already has online multiplayer and real players.
- ๐ A complete overview of all the game's art; currently, all visuals are in alpha (made by me, who's just a dev haha).
If you want to see how a card game is created, follow us. Development diaries will be published as pieces are added.
๐ธ Price
Free. The game is the showcase, not just a product. If you get value out of it, the nicest thing you can do is check out the plugin that powers it or donate in this page :D.
๐ฆ Details
- Engine: Godot 4.6.2 (Compatibility renderer - mobile - first).
- Platforms: Android. Windows soon.
- Built by: Minari Studio - solo dev, Chile.
- Built on: JuicyNavigationOverlay v2.2.
Stop making boring card games. Or at least, watch me try not to.
(c) 202X Minari Studio — Made in Godot 4
| Published | 1 day ago |
| Status | Released |
| Platforms | Windows, Android |
| Author | Minari Studio |
| Genre | Card Game, Action |
| Tags | Godot, godot4, Local multiplayer, Multiplayer, Turn-based, Turn-Based Combat |
| Content | No generative AI was used |
Download
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