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Physics-Based Menu Navigation for Godot 4 — inertia, snapping, curves, XMB layouts

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Devlog

  • The Pseudo-Grid Revolution!
    January 27, 2026 by Minari Studio#update, #new version
    *** JUICY NAVIGATION OVERLAY v1.6 RELEASED *** The Hierarchical Update: From 1D Lists to Full Contextual Navigation Engine The biggest and most complex update so far! Stop replacing screens. Start sta... Continue reading
  • New Curve Tools!
    January 17, 2026 by Minari Studio
    Hi everybody! I just pushed a juicy update to the Juicy Navigation Overlay . This patch addresses a visual quirk encountered when working with complex Path2D layouts, and introduces new creative contr... Continue reading
  • v1.0 Release: Stop fighting with rigid containers (It's time for Juicy UI)
    December 12, 2025 by Minari Studio#Godot, #Godot4, #UI, #UX, #Development, #Asset, #Plugin, #Addons, #User Interface, #Tech Art, #Source Code, #Menu, #Physics, #Juicy, #System, #Tool, #Scroll
    Hi everyone, I built Juicy Navigation Overlay because I was tired of standard Godot menus feeling "dead." Honestly, I was sick of pouring so much effort into gameplay physics and "juice," only to have... Continue reading
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